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    Fundamental 2D Game Programming with Java - 图书

    导演:Timothy M·Wright
    Fundamental 2D Game Programming with Java
    图书

    Developing 2D Games with Unity: Independent Game Programming with C# - 图书

    2018
    导演:Jared Halpern
    Jared Halpern是一名拥有计算机科学背景和超过12年各种技术工作经验的软件开发人员。最近他专注于Apple和Unity。多年来,Jared已经开发了许多iPhone应用程序,包括游戏、增强现实(AR)、摄影、电子商务、视频和GIF应用程序。他的兴趣包括Swift、Unity、AR、游戏开发,以及使用这些技术开发的创造性应用程序。他对游戏开发充满热情,希望将游戏作为一种交互媒介用于讲故事,以及提供其他媒介无法提供的体验。他目前喜欢做一名自由软件开发人员。
    Developing 2D Games with Unity: Independent Game Programming with C#
    搜索《Developing 2D Games with Unity: Independent Game Programming with C#》
    图书

    Mastering Concurrency Programming with Java 8 - 图书

    2016计算机·编程设计
    导演:Javier Fernández González
    If you are a competent Java developer with a good understanding of concurrency but have no knowledge of how to effectively implement concurrent programs or use streams to make processes more efficient, then this book is for you.
    Mastering Concurrency Programming with Java 8
    搜索《Mastering Concurrency Programming with Java 8》
    图书

    Learning Game AI Programming with Lua - 图书

    2014计算机·数据库
    导演:David Young
    If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you.Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.
    Learning Game AI Programming with Lua
    搜索《Learning Game AI Programming with Lua》
    图书

    Learning Game AI Programming with Lua - 图书

    2014计算机·数据库
    导演:David Young
    If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you.Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.
    Learning Game AI Programming with Lua
    搜索《Learning Game AI Programming with Lua》
    图书

    Introduction to 3D Game Programming with DirectX 11 - 图书

    导演:Frank Luna
    This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation and the compute shader, and...(展开全部)
    Introduction to 3D Game Programming with DirectX 11
    搜索《Introduction to 3D Game Programming with DirectX 11》
    图书

    Introduction to 3D Game Programming with DirectX 12 - 图书

    2015
    导演:Frank Luna
    Introduction to 3D Game Programming with DirectX 12
    搜索《Introduction to 3D Game Programming with DirectX 12》
    图书

    Introduction to 3D Game Programming with DirectX 11 - 图书

    导演:Frank Luna
    This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation and the compute shader, and...(展开全部)
    Introduction to 3D Game Programming with DirectX 11
    搜索《Introduction to 3D Game Programming with DirectX 11》
    图书

    3D Game Engine Programming - 图书

    2004
    导演:Stefan Zerbst
    A full-blown game engine is now an important industrial asset. Current engines exist with licensing fees of several $100,000, plus profit share costs. Because of these high costs, hobbyist game programmers are eager to learn how to write their own engines. The availability of a game engine which is ready to rock simplifies the development process of a game, allowing developers ...(展开全部)
    3D Game Engine Programming
    搜索《3D Game Engine Programming》
    图书

    3D Game Engine Programming - 图书

    2004
    导演:Stefan Zerbst
    A full-blown game engine is now an important industrial asset. Current engines exist with licensing fees of several $100,000, plus profit share costs. Because of these high costs, hobbyist game programmers are eager to learn how to write their own engines. The availability of a game engine which is ready to rock simplifies the development process of a game, allowing developers ...(展开全部)
    3D Game Engine Programming
    搜索《3D Game Engine Programming》
    图书
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